Insurgency: Sandstorm is a 2018 tactical first-person shooter video game developed by New World Interactive and published by Focus Home Interactive for Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S. It is the third installment in the Insurgency series and is the sequel to Insurgency.
Contents
- 1 Multiplayer
- 1.1 Game modes
- 1.1.1 Versus
- 1.1 Game modes
- 2 Campaign
- 3 Development
- 4 Reception
- 5 Gallery
- 6 Videos
- 7 External links
- 8 References
Multiplayer[]
"We're also adding some more interaction with the environment in terms of climbing ladders and breaching doorways, but also a team-based communication system so you're able to call in a drone strike or a supply drop."
— Andrew Spearin, creative director[4]
Game modes[]
Versus[]
- Push
- Firefight
- Frontline
- Ambush
- Domination
- Capture the Base
- Skirmish
- Defusal
- Limited Time Game Modes
==== Co-op ====*Checkpoint
- Hardcore Checkpoint
- Outpost
- Survival
Campaign[]
Sandstorm was originally supposed to feature a single-player story, in which the player is a female Kurdish freedom fighter.[5] However, the single player and cooperative story has been canceled for release, and will be considered again at a later date due to its high production requirements.[6] The text and images below are from http://newworldinteractive.com/insurgency-sandstorm-media-release
A few years ago, in a familiar setting, the sandy streets of an Iraqi village. The tone of Insurgency: Sandstorm’s narrative shifts the typical shooter inspiration away from blockbuster military power fantasy movies more towards a dark and understated indie film rooted in reality.
With depth to the narrative, you must look beyond the surface, away from these typical streets, behind closed doors, in a dark room to discover our female protagonist. She is enslaved by radical insurgents, along with her sister and other young girls held captive.
A sandstorm engulfs the village and fighting erupts. By chance, a hole is blown into the wall and the girls escape. In the confusion of the storm, our protagonist is separated from her sister and friends. She is alone, wandering in the desert.
Present day. Our protagonist has enlisted with a rebel faction, fighting against the radical insurgents. They push through battered villages, hitting the insurgents hard. One day, a key piece of information is discovered and our protagonist’s world is not what it seems.
She breaks free from the security of the main group to embark upon a personal quest. Accompanying her is another female fighter, her best friend who was held captive with her years earlier. Along for the journey are two foreign vigilantes: an American combat veteran of the war in the Middle East, and a French citizen who has never seen combat.
Along the path of their journey, several challenges emerge. Without a military force backing you up, that force may become an obstacle.
Essentially, the narrative is a road-trip story. It’s about these characters bonding through the many challenges that arise. Their diverse experience leads to interesting character dynamics, but ultimately their actions extend beyond their own volition.
"We are very excited to venture into the realm of storytelling to offer more depth for Insurgency. Shooters do not have to be about mindless killing, so players can stop and ask questions about the world a game represents, and find answers within the narrative. Historically, the avant garde in many art forms are who disrupt and redefine genres. For a decade Insurgency has been in that position, and we are emerging from indie obscurity to innovate the FPS genre."
— NWI[7]
Development[]
Insurgency: Sandstorm began development as a port of Insurgency from Source Engine to Unreal Engine. Around that time, the planned sequel to Insurgency was Insurgency: Exiles. However, the Insurgency Unreal Engine port quickly grew into a fully-fledged sequel that made significant changes from previous entries in the series, while Insurgency: Exiles was canceled due to its unfeasibly large scope. The port, now renamed Insurgency: Sandstorm, was officially announced on February 23, 2016 by Focus Home Interactive.[8][9] The game entered closed Alpha testing in 2017, Beta testing in 2018, and released in a 1.0 state on December 12, 2018 for PC. The planned campaign featured in prerelease advertising was canceled before release.
Insurgency: Sandstorm was primarily developed by New World Interactive, with notable assistance from outside studios following the company's acquisition by Saber Interactive. Pingle Studio played a significant role in the development of Insurgency: Sandstorm following Operation Exodus in 2021, which was reportedly the last update developed entirely in-house by New World Interactive. Pingle Studio also ported the game to consoles and implemented crossplay matchmaking features.
Reception[]
Insurgency: Sandstorm received "generally favorable" reviews on Metacritic getting a metascore of 78/100 based on 30 critic reviews.[10]
Gallery[]
Screenshot, released 09-03-18
Screenshot, released 09-03-18
Screenshot, released 09-03-18
Screenshot, released 09-03-18
Screenshot, released 09-03-18
Screenshot, released 09-03-18
Early logo concept
Screenshot
Screenshot
Promotional banner
Videos[]
Insurgency Sandstorm - Launch Trailer
Insurgency Sandstorm - Gameplay Overview Trailer
Insurgency Sandstorm - Precinct Map Teaser
Gamescom 2018 Insurgency Sandstorm – Gamescom Trailer
Insurgency Sandstorm Raw PvP Gameplay
Insurgency Sandstorm – E3 2018 Trailer PS4
Analyzing New Insurgency Sandstorm Footage! - New World Weekly Livestream 2 22 18
Insurgency Sandstorm - Helicopter Takedown
Insurgency Sandstorm - Reload Mechanics
External links[]
References
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